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Missile
X
Y
Z
θ
φ
%
Camera
X
Y
Z
θ
φ
Zoom
Start point
X
Y
Z
Set
End point
X
Y
Z
Set
Missile
Texture 1
Texture 2
Camera
Look At
Free View
Direct
Point
Spot
Light Direction
Φ
θ
Light Position
x
y
z
Decay
d
Light Position
x
y
z
Decay
d
Light Direction
Φ
θ
Cone In-Out
In
Out
Colors
Light
Ambient
Diffuse
Material
Specular
Traject.
Specular shiny
γ
Texture mix
𝜏
Flight params
Flight time
Height
Play
Reset